Material Design Button in SwiftUI

Water Lou
2 min readMar 14, 2021

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I will demonstrate on how to create a customised button in SwiftUI.

Firstly I will create a MaterialColor enum that will define different color sets so that I can create button with different color easily.

Then I create the customized ButtonStyle:

that will:

  • set minHeight to 44.0
  • add a padding in leading and trailing
  • add a background that fill a round rectangle. Although a round corner can be done by cornerRadius modifier, it will clip the view and so cannot add shadow to button. That’s why I draw the background with round rectangle, and add a shadow on it that will vary by the isPressed status.
  • add another circle shape background that add button press animation
  • add an overlay to draw the stroke of the round rectangle

To use the button, simply add the button style to the button:

Button("Primary") {}.buttonStyle(MaterialButtonStyle())

or use different color:

Button("Danger") {}.buttonStyle(MaterialButtonStyle(color: .danger))

If you want to have the button expanded to the parent view’s width, you can set the maxWidth:

Button("Border Danger") {}.buttonStyle(MaterialButtonStyle(color: .danger, maxWidth: true))

Unlike the original material design button, that the ripple effect starts from the button click location, this implementation starts from the center of the button. It is because unlike UIView, I cannot get the button click location in SwiftUI.

Source Code

The full source code can be downloaded here:

https://github.com/waterloucodesamples/MediumMaterialDesignButton

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